Behind the scenes of Sam
Mar. 7th, 2014 03:55 amI forgot to say yesterday, but today is not a canonical update, sorry. That'll be Saturday. Yesterday's weirdness made me not want to do it today.
Anyway, I wanted to talk a bit about one of the unusual qualities of how quests (or at least this quest) is working. Namely, the power of the unsaid. And I'm going to use Sam as my example.
Basically, what it boils down to is that omitted details can be changed until they're mentioned. This isn't to say that I always do this, but it happens often enough. And don't worry, I won't spoil all of these, I'm just going to use Sam cause her transformation was pretty significant from the original plan.
So when Sam was first mentioned, it was just by name. Nothing else was mentioned. At that time, I fully intended her to be all of the following: male, human, and Mar's gay lover. I intentionally picked a name that could be female later should I change my mind between updates, but the intent was still male.
Turned out for the best as I realized that there were a few reasons my first plan wouldn't work (none of which I'm saying here), so decided to change her. Suddenly she was female, a kobold, missing an eye, and a magic item crafter. Nothing was mentioned before that could counter any of this, so this means it's now canonical (though Mar could be lying, but later we get confirmation on all of this, of course).
Now, at the time, I fully intended for her to be a young adult, not 9. But hey, next time she's mentioned? She's suddenly 9. And hey, there's more about her that hasn't been mentioned, so maybe she'll change even again.
To me, this is pretty fascinating, so I figured I'd share this particular example with you. But I likely won't share others, like I said before. Anyway, I'm kind of out of it, so I'm just going to end this now. Hopefully this was interesting enough an idea that the poor way I described it and tlaked about it isn't too distracting and this was at least somewhat interesting. If not, tomorrow's post should be less... unpolished. Anyway, done.
Anyway, I wanted to talk a bit about one of the unusual qualities of how quests (or at least this quest) is working. Namely, the power of the unsaid. And I'm going to use Sam as my example.
Basically, what it boils down to is that omitted details can be changed until they're mentioned. This isn't to say that I always do this, but it happens often enough. And don't worry, I won't spoil all of these, I'm just going to use Sam cause her transformation was pretty significant from the original plan.
So when Sam was first mentioned, it was just by name. Nothing else was mentioned. At that time, I fully intended her to be all of the following: male, human, and Mar's gay lover. I intentionally picked a name that could be female later should I change my mind between updates, but the intent was still male.
Turned out for the best as I realized that there were a few reasons my first plan wouldn't work (none of which I'm saying here), so decided to change her. Suddenly she was female, a kobold, missing an eye, and a magic item crafter. Nothing was mentioned before that could counter any of this, so this means it's now canonical (though Mar could be lying, but later we get confirmation on all of this, of course).
Now, at the time, I fully intended for her to be a young adult, not 9. But hey, next time she's mentioned? She's suddenly 9. And hey, there's more about her that hasn't been mentioned, so maybe she'll change even again.
To me, this is pretty fascinating, so I figured I'd share this particular example with you. But I likely won't share others, like I said before. Anyway, I'm kind of out of it, so I'm just going to end this now. Hopefully this was interesting enough an idea that the poor way I described it and tlaked about it isn't too distracting and this was at least somewhat interesting. If not, tomorrow's post should be less... unpolished. Anyway, done.