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Lucy and Maxwell: Spellsword for Hire Chapter two.
Prologue
Chapter One
The entrance to the sewers wasn't far away at all, just as Pat said. A couple blocks down the road from where you left with Pat is a small building that allows access to the sewers below the city. All you had to do was open the hatchway and lower the rope ladder and viola, you are now standing in the sewers along with your new kobold buddy.
Looking around, you can see you're in a dimly lit cavern, not the sewers proper yet. Either that, or the sewers here aren't as extravagant and filled with pipes as the ones you imagine are common to the elves and grander human cities. The walls are dirt and stone and you're fairly certain they formed this way naturally for the most part
On the wall beside you is a goblin lantern, the sole source of illumination for the room. It's attached to a hook and easily removable. Closer inspection tells you it was almost certainly made by humans.
Before you is a (presumably) human-made chasm with smooth sides. You can't see all the way down, but you can hear water rushing through it, theoretically it's where the sewer waters run. The water sounds as though it's moving towards your left.
On either side of the chasm is the remains of a metal bridge, removed by unknown means. You can see a path through the far wall, but it's currently unreachable unless you can find a way to cross the chasm.
The chasm continues through the walls to both your left and right, with just enough space for you to walk along side them. Presumably they go quite aways.
Finishing your initial look around the room, you consider your next move.
Chapter One
The entrance to the sewers wasn't far away at all, just as Pat said. A couple blocks down the road from where you left with Pat is a small building that allows access to the sewers below the city. All you had to do was open the hatchway and lower the rope ladder and viola, you are now standing in the sewers along with your new kobold buddy.
Looking around, you can see you're in a dimly lit cavern, not the sewers proper yet. Either that, or the sewers here aren't as extravagant and filled with pipes as the ones you imagine are common to the elves and grander human cities. The walls are dirt and stone and you're fairly certain they formed this way naturally for the most part
On the wall beside you is a goblin lantern, the sole source of illumination for the room. It's attached to a hook and easily removable. Closer inspection tells you it was almost certainly made by humans.
Before you is a (presumably) human-made chasm with smooth sides. You can't see all the way down, but you can hear water rushing through it, theoretically it's where the sewer waters run. The water sounds as though it's moving towards your left.
On either side of the chasm is the remains of a metal bridge, removed by unknown means. You can see a path through the far wall, but it's currently unreachable unless you can find a way to cross the chasm.
The chasm continues through the walls to both your left and right, with just enough space for you to walk along side them. Presumably they go quite aways.
Finishing your initial look around the room, you consider your next move.
no subject
Oh sure, you'll get right on those things as soon as you turn into Lucy. Do you look like you're attuned to fire? No, of course not. As your mask implies, you derive your powers from the moon, which makes water your element. A goblin's elemental affinity is determined at birth and nothing can change it. Besides, water is much cooler than fire anyway.
Since water is your affinity, you can manipulate water and ice to some degree. Additionally, you can create small quantities of water and ice and shape them. Sadly, nothing you create will last long as magically created matter vanishes after awhile, so you can't go around doing thing like creating grand ice statues of your magnifficant personage and leave them for all to see, but it's handy for solving short term problems.
As a spellsword, you can also imbue your weapon with water or ice granting it enhanced properties. That will likely come up at some point eventually you're sure.
Oh, you can also reduce the temperature of things. That can be great fun.
But what you can't do is blow things up or cast light. Well, you could throw Maxwell accross the chasm to light it up, but you only just named him! It. Whatever. Besides, Pat is holding it. Him. Yeah, definitely him. No one, be they goblin or lantern, can bear your glorious name and not be male.
What were you thinking about again? Oh right, using magic to open the cabinets. You've got a good feeling that it's possible, but not the ways you've been thinking.
no subject
(Anonymous) 2014-03-12 05:00 pm (UTC)(link)