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Lucy and Maxwell: Spellsword for Hire Chapter two.
Prologue
Chapter One
The entrance to the sewers wasn't far away at all, just as Pat said. A couple blocks down the road from where you left with Pat is a small building that allows access to the sewers below the city. All you had to do was open the hatchway and lower the rope ladder and viola, you are now standing in the sewers along with your new kobold buddy.
Looking around, you can see you're in a dimly lit cavern, not the sewers proper yet. Either that, or the sewers here aren't as extravagant and filled with pipes as the ones you imagine are common to the elves and grander human cities. The walls are dirt and stone and you're fairly certain they formed this way naturally for the most part
On the wall beside you is a goblin lantern, the sole source of illumination for the room. It's attached to a hook and easily removable. Closer inspection tells you it was almost certainly made by humans.
Before you is a (presumably) human-made chasm with smooth sides. You can't see all the way down, but you can hear water rushing through it, theoretically it's where the sewer waters run. The water sounds as though it's moving towards your left.
On either side of the chasm is the remains of a metal bridge, removed by unknown means. You can see a path through the far wall, but it's currently unreachable unless you can find a way to cross the chasm.
The chasm continues through the walls to both your left and right, with just enough space for you to walk along side them. Presumably they go quite aways.
Finishing your initial look around the room, you consider your next move.
Chapter One
The entrance to the sewers wasn't far away at all, just as Pat said. A couple blocks down the road from where you left with Pat is a small building that allows access to the sewers below the city. All you had to do was open the hatchway and lower the rope ladder and viola, you are now standing in the sewers along with your new kobold buddy.
Looking around, you can see you're in a dimly lit cavern, not the sewers proper yet. Either that, or the sewers here aren't as extravagant and filled with pipes as the ones you imagine are common to the elves and grander human cities. The walls are dirt and stone and you're fairly certain they formed this way naturally for the most part
On the wall beside you is a goblin lantern, the sole source of illumination for the room. It's attached to a hook and easily removable. Closer inspection tells you it was almost certainly made by humans.
Before you is a (presumably) human-made chasm with smooth sides. You can't see all the way down, but you can hear water rushing through it, theoretically it's where the sewer waters run. The water sounds as though it's moving towards your left.
On either side of the chasm is the remains of a metal bridge, removed by unknown means. You can see a path through the far wall, but it's currently unreachable unless you can find a way to cross the chasm.
The chasm continues through the walls to both your left and right, with just enough space for you to walk along side them. Presumably they go quite aways.
Finishing your initial look around the room, you consider your next move.
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You remain motionless and survey the situation; it's possible she's bluffing after all. But to your dismay, you see a figure rise up from behind the blocky thing and point directly at you. So much for the element of surprise...
"Come here. I want to talk." Her voice is full of authority, as though she's accustomed to people listening to her. "And bring a goddamn light with you."
Well, at least Maxwell's invited to the party.
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(Anonymous) 2014-03-20 05:32 am (UTC)(link)no subject
Instead, I'm gonna do a break post. I hope this doesn't become a habit.
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