ebugle: (Default)
ebugle ([personal profile] ebugle) wrote2014-03-08 12:07 pm

Lucy and Maxwell: Spellsword for Hire Chapter two.

Prologue
Chapter One

The entrance to the sewers wasn't far away at all, just as Pat said. A couple blocks down the road from where you left with Pat is a small building that allows access to the sewers below the city. All you had to do was open the hatchway and lower the rope ladder and viola, you are now standing in the sewers along with your new kobold buddy.

Looking around, you can see you're in a dimly lit cavern, not the sewers proper yet. Either that, or the sewers here aren't as extravagant and filled with pipes as the ones you imagine are common to the elves and grander human cities. The walls are dirt and stone and you're fairly certain they formed this way naturally for the most part

On the wall beside you is a goblin lantern, the sole source of illumination for the room. It's attached to a hook and easily removable. Closer inspection tells you it was almost certainly made by humans.

Before you is a (presumably) human-made chasm with smooth sides. You can't see all the way down, but you can hear water rushing through it, theoretically it's where the sewer waters run. The water sounds as though it's moving towards your left.

On either side of the chasm is the remains of a metal bridge, removed by unknown means. You can see a path through the far wall, but it's currently unreachable unless you can find a way to cross the chasm.

The chasm continues through the walls to both your left and right, with just enough space for you to walk along side them. Presumably they go quite aways.

Finishing your initial look around the room, you consider your next move.

(Anonymous) 2014-06-01 11:18 pm (UTC)(link)
no questions, swan dive away! give a dramatic one-liner as you go over the edge.

(Anonymous) 2014-06-02 03:20 pm (UTC)(link)
Just how strong a swimmer is Maxwell? I don't think we should be pushing him off a cliff into a whirlpool if he can't get himself out of it.

It's probably also a good idea to wait at least 90 minutes before we head into battle--and let's face it Maxwell is not going to be able to avoid one--because that mid-battle MP restore would probably come in handy, not to mention the effect of using nothing but Water magic for the first half then switching to Fire for the second would have on the dwarves.

While we're at it, we should ask our Kobold buddy here how useful he'd be in a fight, 'cuz it's looking like that's the way this is headed.

(Anonymous) 2014-06-02 10:21 pm (UTC)(link)
For someone who wants her companions to fail, Dwarf is being exceedingly unhelpful. She must have some other concern, and my best guess is that she's worried that if she gives us too much information and we get caught, it'll be clear she's the one who told us. And we could just outright tell them this, so she'd rather we try a stupid plan that'll get us killed, than a stupid plan that'll get us captured. She might even rather we fail than succeed, if it's a success that means she risks being found out.

Also, she somehow thinks we're an idiot, which is just crazy. Since she's so bad at judging intelligence, let's make her think we're exactly the worst kind of idiot, one who has no intention of backing out of this, and is going to fail in such a way that she's blatantly involved.

Start planning out loud, and include a hypothetical conversation where we get captured, and concoct some brilliant excuse for why their sentry needs us to take the girl out of her cage for a little while. Then, if she doesn't want it to be absolutely certain that she gets found out, she'll have to help us as much as she can. Or try to kill us, I guess, but we can cross that bridge when we come to it.

(Anonymous) 2014-06-02 10:28 pm (UTC)(link)
I'd just like to say I like this plan.

-P